Here's a snapshot of how GoPad's latest platform accessory works
Its patent application (CA 2,934,987) was filed on July 5th 2016
This new filing adds to VTI's already robust IP portfolio
Here's a snapshot of how GoPad's latest platform accessory works
Its patent application (CA 2,934,987) was filed on July 5th 2016
This new filing adds to VTI's already robust IP portfolio
3D content is coming soon everywhere
Here are a few more sample clips made in Hollywood
The Go3D is a stereo viewer accessory that augments the real world
Tim Cook helps explain why Go3D is on the right track
A proper demo video will be posted here soon
He is perfectly correct. While panoramic 3D "Virtual Reality" is an amazingly immersive experience it is fatally flawed as a general purpose User interface. It's perfect for interacting with a computer-generated gaming world or to navigate and explore a panoramic photo-model of the real world. The key ergonomic feature of 360 VR panoramas is that the user can (must) keep spinning around in search of something.
But those are niche markets where panoramic VR excels however the ergonomics of how we humans interact with our environment will almost certainly limit the use of panoramic VR to those narrow niches.
VR's story-telling problem:
The problem VR is that it is woefully inadequate for the kind of story-telling done by artistic directors as they make "movies". From Shakespeare's Globe Theatre to Charlie Chaplin's silent movies to James Cameron's "Avatar" style of 3D CGI or the nightly news on TV; ALL story-telling **********EDIT MORE************entertaining an audient, all story-telling is menThe reason is simple: we humans have evolvevd eyes on the front of their heads for a good reason. We are far more concerned and better eqipped for looking at what's in front of us. with looking at whatlikelihood of of finding A key feature of feature (and drawback) of majority of
It appears that Apple's view of VR will be oriented towards the much larger market opportunities inherent to Augmented Reality. Mr Cook's comments hint strongly that Apple will take the same approach as Microsoft has with their Hololens Galsses. If so, the user will have be ablet to do a lot more to wear some sort of headset that superimposes a computer-generated image over the real world
Explain why wearable tablets provide a totally different way to augment reality with a computer.
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